As of 12/17/98










"Proud and strong were the folk of Andusaria, wise in knowledge and lore of a sort lost to the mists of time. Great works they built, in the coastal lowlands, the river valleys, the soaring heights, even unto the very doorstep of the Mnoethen and their lesser brethren. For nigh unto a millennium Andusaria reigned supreme in the lands east and west of the towering peaks of the region humans now call the Innocus Mountains. Then, the mighty realm fell, fading from thought and memory until 'twas but a softly whispered shadow bespoken in the most aged of feastfire stories. But that is the way of the Celestial Powers, who, some sages say, e'er seek new ways to placate the boredom of the immortal spheres. They test, they prod, they play; but 'tis mortal folk who must shoulder the true burden, for 'tis mortal folk whose conflicts hath e'er personified the willful defiance of one Celestial 'gainst another. Clever and patient are those of divine stature, using what tools they may in their unending contest - e'en tribulations long forgotten by the Realms of Western Glashia. What is a millennium or two to those free from time's passage?"

- Perimedes of Caurgil Keep, adviser to the court of Lord Brant and the Lords Alliance -





Mystery of the Malgwaith is a medieval fantasy PBeM game set within the confines of a portion of the Innocus Mountains, specifically a series of interconnected valleys which make up what humans refer to as Hartshorne Pass, connecting the Kingdom of Langington west of the towering peaks with the Josurrian Reach, those lands which lie east of the mighty highland range. It is a time and place where intrigue may prove as dangerous as more mundane perils, where long-kept secrets that once toppled mighty realms may be rising again, where those who seek their own brand of truth may find instead a deeper design to their actions.



Current Players And Their Characters



Background available

Character Stats

By
Adam Musson



Background available

Character Stats

By
Mike Smith



Background available

Character Stats

By
Don Stotts




Character Stats

By
Brenda Stewart



Background available

Character Stats

By
Robb Farrell




Character Stats

By
Kale Peterson



Player Maps

The Hamlet

The Area Surrounding the Hamlet



Physical Clues

Bone scroll case



Turns Of The Game

TURN 1: The Road Taken

TURN 2: The Stone Circle

TURN 3: Dawn-time Discoveries

TURN 4: Amidst the Ruins

TURN 5: Inn of Ill Intent

TURN 6: Conjectures and Conundrums

TURN 7: Wounded Dove; Birds of Prey

TURN 8: The Beast From Beyond

TURN 9: Tabernacle of Terror

TURN 10: A Political Plot Uncovered

TURN 11: Shrine of Secrets

TURN 12: Shocking Revelations



This game is played using TSR's AD&D gaming system. Characters are submitted using 1st or 2nd Edition Player's Handbooktm guidelines based on 78+1d4 points for attributes. Accepted submissions then are adapted by the gamemaster troupe to the TSR Player's Option system as modified by certain House rules. Priests and Wizards are created using "PO: Spells & Magic" guidelines. All other character classes are created using "PO: Skills & Powers." Attributes rather than sub-abilities are used, with attributes falling between 8 and 18. For each attribute score of 15 or greater, one corresponding attribute must number 9 to 12. Any character possessing a perfect 18 attribute score suffers a -4 penalty from the original allotment of total points allowed.

Each submission must include a background narrative and novel-like vignette showcasing character development, with numerical attributes mirroring the capabilities showcased in story form. Mystery of the Malgwaith is very much an extemporaneous drama, with player characters the "actors" in the ongoing story. Thus, game emphasis is placed on role-playing ability. All characters must conform to one of the following alignments: LG, LN, NG, N, CG. No evil aligned characters will be allowed. Additional House rules will be explained to players during the course of the character creation phase and the game itself.

Posts are made Monday - Friday, and must be made in normal narrative form: third person, past tense. Players may post no more than twice a day. Each player may control the actions and dialogue of his or her character only. Non-combat posts are made to the gamemaster site and to each character interacting with the character for whom the post is sent. Thus, conversations can move along fairly quickly, as they require less gamemaster oversight. Combat posts are made to the gamemaster site only, as these types of posts require extensive gamemaster oversight. All posts should have [Malg] in the subject line along with any appropriate story thread, i.e. "[Malg] Planning - Ysoltre" or "[Malg] Planning - Hroknar."



Mystery of the Malgwaith was the brainchild of Donald Stotts, with the approval of fellow conspirator Robb Farrell - who as a player and gamemaster, respectively, of the now-defunct The Seven Orbs of Ballesteros PBeM campaign have more than a passing familiarity with the Glashian realms.

Be aware that a troupe-style game actually has several gamemasters, working together to create a challenging, interesting experience for the players. The tone of the Malgwaith game was created by Stotts, who also set up a blueprint for generating adventures within the game context - massive lists for creating dungeon, village, or outdoor adventures balanced for a party of "adventurers" traveling through the Malgwaith region - that fit into the overall milieu. Stotts then acts as chief scribe and resident Idiot Savant, working with the gamemaster trainees in putting forth an entertaining and challenging game for participating players.

For Stotts, who was asked by several one-time players to instruct them on how to run a game effectively, Mystery of the Malgwaith represents an opportunity to do just that in an entertaining setting while helping out old pal Robb in the latter's desire to expand the Western Glashia campaign world. Most of all, since Stotts has no idea what the specific individual adventuring sites will hold for the party of adventurers (the gamemasters having way too many possibilties to choose from), he can take a player as well if desired (indeed, he was informed that he would and was told to adapt a specific character he currently plays in another PBeM game; real scary, that demand - can we say "set-up"?).

Thus, the current Mystery of the Malgwaith game has individuals involved in both face-to-face and computer-interlink modes. The final product hopefully not only will be a fun time had by all, but will provide Robb Farrell with a fully-fleshed narrative story that can be used to showcase to potential participants and Internet browsers what an adventure within Western Glashia is all about.



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Counter Start Date: 12/17/97